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Captain
Join Date: Jul 2012
Posts: 2,000
# 7
03-23-2013, 12:01 PM
I think restricting the damage boost on tactical captain skills to weapons is long over due.

A splitting of AP:O properties might be better, so you either get a damage, speed and turn boost or a defence, tractor immunity and speed boost.

Most people will not notice a difference but it would mean science and engineering offensive and damaging skills can be increased without getting broken by a stacking of career restricted damage buffs.

As for AP:A and GDF the boosts are fine, perhaps the duration is a bit long but changes need to be made bit by bit, tested fully and making sure it's for the better and not a massive game breaking nerf.

It would be nice if someone could tell me how many skills and weapons etc have been nerfed due to AP:A, FOMM, tactical fleet and GDF being stacked to get crazily high damage.