Breen build - help make it better
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Join Date: Jul 2012
03-23-2013, 12:11 PM
My advice is not too dissimilar to that already given. Drop all of the specialty consoles for passives. The breen ship is easily one of the better destroyers in the game.
One note I will add is that some Romulan Embassy consoles add plasma damage effectively giving you a fifth tactical slot while modifying threat AND bolstering shield repair. If you go plasma
build below gives me 7.5K consistently (just broke 10K for the first time). This build is in progress, and will add better Romulan consoles and bridge officers when available.
3x Romulan DHC Plasma
OMEGA Plasma Torpedo
Note: have two bridge layouts; one with torpedo spread, and one with all energy build. If I'm doing probe or Kang babysitting, I use the torpedo set-up for mob damage.
Omega Force Set
3x Fleet Plasma Turrets
1x Borg Cutting Beam
Shields Bat, Aux Bat, Deuterium
2x Neutronium VR XII
Borg Assimilated Module
2x Romulan Shield Emitter X
(+8.9% Plamsa each),
XI Field Emitter
4x Plasma Infusers VR X
(cheap and effective)
Ensign Universal, EPS1
Commander Tac: TT1, CSV1, TS3, APB3 (recent convert to APB, drops targets defences by -45 for everyone)
Lieut. Tac, TT1, CRF1
Lieu. Eng. EPS1, ET2
Science, Lt. Comm: ST1, PH2, Gravity Well 1
2x Cannon recharge, 2x torpedo recharge, 1x damage vs borg
Playstyle: escort hit and run. Mob control with the GW, fire CSV to drop shields, then TS3. Omega tiorpedo spread are the best for AOE damage, clearing 3-4 probes in under 5 seconds.
Tried the Aux2Bat strategy, but found while the damage and speed bump was nice, the breen's hull had no recovery. Just too dangerous (or I wasn't a good pilot).
Alpha strilke at <5km: A + APB + [add your own] after shields drop or against gates, 32K spike.
My first build post. Be gentle
My Two Bits,
Kirk's Protege 10/26/13
(We've moved to RIFT)
Last edited by ddesjardins; 03-23-2013 at