Stop Beating Around the Bush - Just nerf Tacs
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Join Date: Nov 2012
03-24-2013, 03:25 PM
Umm... I'm a little scared stepping into this furball, but here I go...
I see a lot of talk about PvP here, so I thought I'd bring in the perspective of someone who plays PvE almost exclusively here.
I actually kinda' agree with the thread's motion here, but I'm not sure I entirely agree with all of the original poster's proposed fix.
Originally Posted by
Their weapons are fine.
As long as Tactical Team remains by far the best engineering skill in the game, nothing will change.
The issuse isn't the cannon. It's the glass.
From a PvE standpoint, this appears to me to be the core of the problem. My main is a tactical officer, and, barring my last two months flying an Ambassador, I've been a pretty steady escort captain.
Yes, having attack patterns boost the damage of science powers is a problem for science captains, but the core problem is when even an idiot like me can use a Patrol Escort to tank-- not kill, but
-- a cube in KAS:E for a almost two full minutes. A more competent escort jock than I was at the time would have been able to waste that ship in less time, no tanking or heal-support required.
At least as far as PvE is concerned, I think tsurutafan has hit the nail on the head-- "the issue isn't the cannon. It's the glass."