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Captain
Join Date: Jun 2012
Posts: 1,890
# 29
03-24-2013, 06:48 PM
Quote:
Originally Posted by patrickngo View Post
This is an idea from the sick idea factory that is my brain-Branflakes has floated some map setting ideas to better PvP-which is good.

But it doesn't, imho, go far enough into the realm of addressing issues.

You've all had it happen (except the ones that it hasn't happened to yet): The que pops, you go into an Arena, there are four other 'people' icons, your team gets wiped and at the end of the match, on the little display, there is your answer as to why:

"So_and_So@Thusandsuch Damage dealt:0 Healing:0"

if you were aware of what was around you, you might have noticed that B'rel, or Defiant, parked by the gate, doing nothing.

There should be a way to MARK this guy as a TARGET for the other team. "Bonus points to kill this leeching *******."

and for the guy who just doesn't res?

autokick his lazy ass and bring in whoever's waiting on the que for a match immediately.

Just a thought from the sick idea factory.
And what do you do when a player is refusing to rez in arena because two players are spawn camping him? (Say a science officer with tractor beam, viral matrix, and shockwave with a Jem'hadar Attack ship sitting at the spawn). If you autokick after an amount of time, you let the spawn campers continue to camp due to fear of kicking, rather than forcing them to move back to the real fight from a lack of spawn. I know AFKing is a bit of a problem in space, but autokick isn't a viable option. It WILL be abused in order to win close matches. Neither is kicking players after a certain amount of time with no DPS. (You'd kill the ability for bird of prey to hit and run).