Universal Slots for Federation Cruisers
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Join Date: Jan 2013
03-25-2013, 08:13 AM
Originally Posted by
Thats exactly the same thing i am preaching since 3 years.
I find it unbeliveable for professional game developers that this is in question at all.
Telling someone who doesn't play this game about this meets just an incredulous shake of the head
The MMO trinity was made for fantasy characters wielding swords, axes and casting magic, NOT for Starfleet ships!
The MMO Trinity doesn't work with Trek ships, period.
(star trek ships)
into that system can only result in turning them upside down, just for the sake of a system that wasn't made for Star Trek at all.
As i said i find it just unbeliveable for game developers not even to see that problem
(well as long as their beloved Escorts dominate the game...)
The sad thing about this is, it wouldn't need much work to make ships in STO more like they should. But the devs seem not even to reckognise the problem in the first place.
Ultimately it is not that difficult
Escorts: Fast, nimble firepower specialists
Science ships: similar to cruisers, but smaller and mor science focussed.
Cruisers: Jack of all trades, capable of doing
Escort like Damage or Science stuff.
So in a sense, Escorts and Science ships are specialists while Cruisers should be much more Generalists.
Strangely we don't hear one single word from the devs about that, they don't even respond to a thread like this, because they seem to be not interested in any opinions contradicting to their own.
Personally i find it really sad, because STO has so much potential only limited by some developers egos or opinions.
In a way, this thread points out that the so-called trinity
no longer exists
, and that this will only become more evident as time goes on.