Stop Beating Around the Bush - Just nerf Tacs
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Join Date: Sep 2012
03-25-2013, 08:43 AM
Originally Posted by
So take the one Captain in STO whose capabilities, whose Captain powers, aren't particularly over or under performing and nerf them.
You know what happens next? They're still ideal for for PvE. Tac/Escort would still be tough enough to do the content, it'd still be the optimal setup for speed running anything other than Hive and No Win, it'd still be the most efficient setup for leveling up.
With two, maybe three, notable exceptions, the mob and encounter design of STO does not contain sufficient complexity to match the capabilities of players outside of the current binary state of "not hurting you meaningfully or you are dead." Until it grows and evolves (hopefully the revamped Crystalline Entity marks the first step in this direction) into something more fluid in line with capabilities of players than the current "kill everything as fast you can and try not to be instagibbed," killing everything as fast as possible will remain the optimal way to play PvE content.
PvP is a whole different ballgame, and if you think "Hi, I'm a Tac in a Bug, I'm going to win now" accurately sums it up, you are
mistaken, though it seemed the main thrust of your point was aimed at the PvE performance of the Tac/Escort combo.
very well said 95% of players crying have never done any real pvp, they play pve and think have a killer set up then do some pvp and get there ass handed too them, a pvp set up is far different to a pve set up