How to link Story objectives with Map Dialogs?
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Join Date: Jun 2012
03-26-2013, 08:29 AM
Perhaps this would be a good place to use a warp effect. It's usually used to reduce map transitions but in this case, you need an excuse to have a final interact and that could be it. Or is could be something simpler such as scanning for the ships warp trail.
Keep in mind also that while a map dialog can't be triggered bu an objective complete directly, it can be triggered by a component complete/reached that also happens to be tied to an objective.
Last edited by thegreendragoon1; 03-26-2013 at