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Join Date: Jun 2012
Posts: 435
# 138
03-26-2013, 06:48 PM
Issue: The Chill/Hold from cold damage is suppose to develop an Immunity against repeated Cold effects. This immunity does not function even though the resistance is displayed on the buff bar. Multiple users of the CRM200 or Compressed Cryo Pulsewave can effectively hold a team in place, for large extended periods of time by chaining their Cold AOE damage

I disagree that there's anything wrong here. The player was held 2x when the cold hold resist was not showing as active and the chill is a "slow" not a hold if I'm not mistaken. Since the player was not "held" while immunity was up this looks like it's working like it should.