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Ensign
Join Date: Dec 2012
Posts: 1
# 1 Another Vesta Build Thread
03-26-2013, 10:02 PM
When I first saw info about the Vesta, I knew when I came back to play (I'm a Lifer) that I'd be flying it. However, when I did finally return (a month or two ago), everything I read was all about tactical captains in escorts. So I made a tactical captain and leveled to cap again (flying Chimera), relearning a lot and getting a feel for the new additions since season 3.

What I found while leveling is that when I group, I like to check my teammates to see if they need assistance (hull/shield heal, or maybe it's just finishing off someone that is on their weak shield). So while I feel I can blow things up efficiently as a tactical escort captain, I wasn't truly enjoying it.

So I want to try a Vesta build (PvE only, I don't expect much, if any, PvP). I love the idea of having Aux at full for all the heals and science powers. Originally (in season 3, I flew a science shield stripper build with full tetryons, tachyon beams and charged particle bursts.

Trying to figure out my goal build, I came up with some options that I'd love some people's opinions (STO usually has a great, helpful community compared to many other games).

Items that I believe I've decided upon:

VESTA (Science version for the +15 aux)

Fore Weapons: 3 x Aux Phaser DHCs
Aft Weapons: Kinetic Cutting Beam, 2 x Phaser Turrets

Engine: Borg
Deflector: Borg
Shield: MACO (Maybe Borg)

Devices: Red Matter Capacitor, Subspace Field Modulator, Situational
Possibly Weapons Battery (with exocomp DOff)
-- OR -- Scorpion Fighters (from the vault, not sure how they interact with Hangar pets)

Engineering Consoles: Borg, Tachyokinetic Converter
Science Consoles: Zero-Point, Isometric Charge (?), 3 Vesta Consoles (willing to change these out after I experiment with the abilities)
Tactical Consoles: 3 x Phaser Relay

Universal Ensign (Engineering): EPtS1
Lt Engineering: EPtS1, Aux2SIF1
Lt Tactical: TT, C:RF1

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################ BOff OPTIONS ###################
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Shield Stripper
Universal Lt Commander (Science): Tracter Beam, HE2, TachBeam3
Commander Science: Tracter Beam, TSS2, TachBeam3, CPB3

Offensive with Shield Stripping
Universal Lt Commander (Tactical): TT, C:RF1, AP:Beta
Commander Science: HE1, TSS2, TachBeam3, CPB3

Offensive with GW
Universal Lt Commander (Tactical): TT, C:RF1, AP: Beta
Commander Science: HE1, TSS2, (TachBeam3 or GW1 or HE3?), GW3

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############### Hangar OPTIONS ##################
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Hangar Pets (Shield Stripper): Adv. Delta Flyers
OR
Hangar Pets (DPS): Peregine Fighters (until Rep for Scorpions)

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DOff and Skill Points will be changed according to BOff skill choices.
I keep reading that shield stripping is weak, but the reasoning is either PvP based (power insulators) or comparing a BOff ability to a weapon. Considering I'd be using weapons WHILE using Tachyon Beam and CPB at max Aux (minus weapon power drain) that arguement is odd.

Now I do realize (although I do not have experience in E/STFs yet) that some Borg targets do not have a shields, but SOME do? I guess my question comes down to your thoughts on the optional BOff builds above as well as how much would I be hindering my team if i go into E/STFs with TB3/CPB3 vs GW3? Also, Canon: Rapid Fire? or Canon: Scatter Volley? or One of each?

Believe I'm leaning toward Offensive Shield Stripper with one of each Rapid Fire and Scatter Volley and DPS Hangar pets, but that depends on the need (and/or expectation) for GW3 from a science ship in E/STFs and other grouped events.