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Career Officer
Join Date: Jun 2012
Posts: 251
# 385
03-29-2013, 06:15 PM
I said I was going to do some testing in regards to overcapping weapon power and power drain.

I used Common Mk X Phaser Beam Arrays and four Common Mk X Phaser Relay Consoles. Each test was at Starbase 234. I only parsed when I was able to meet the critieria of being at 2km of Starbase 234 and have 3 minutes on the countdown timer. With the exception of 125, the weapon power listed is when overcapped. I used Tac Team I and no other tactical powers. This was also done without Nadion Inversion. When I retested with Nadion Inversion, I saw a 20% increase in the average damage per beam.

You will notice that the damage per beam is not linear in scaling with weapon power, sorry but I cannot control when and how often I was critting.

Also when I was conducting these tests, the weapon power did not drop below 40 (at 125 weapon power).

When equipped and in system space, the Mk X Phaser Beam Array showed (in tooltip) 1,000.4 damage and a DPS of 800.3.

6 Beams - Weapon Power: 160 413.78
6 Beams - Weapon Power: 155 - Average Damage Per Beam: 384.35
6 Beams - Weapon Power: 150 - Average Damage Per Beam: 369.52
6 Beams - Weapon Power: 145 - Average Damage Per Beam: 372.58
6 Beams - Weapon Power: 140 - Average Damage Per Beam: 367.56
6 Beams - Weapon Power: 135 - Average Damage Per Beam: 365.04
6 Beams - Weapon Power: 130 - Average Damage Per Beam: 331.13
6 Beams - Weapon Power: 125 - Average Damage Per Beam: 343.99
Average Damage per Beam from all 6 Beam Tests: 368.49
Expected Average Damage per Beam (from Drain Mechanic Post): 555.25

7 Beams - Weapon Power: 160 - Average Damage Per Beam: 367.27
7 Beams - Weapon Power: 155 - Average Damage Per Beam: 345.3
7 Beams - Weapon Power: 150 - Average Damage Per Beam: 370.26
7 Beams - Weapon Power: 145 - Average Damage Per Beam: 337.54
7 Beams - Weapon Power: 140 - Average Damage Per Beam: 362.0
7 Beams - Weapon Power: 135 - Average Damage Per Beam: 320.11
7 Beams - Weapon Power: 130 - Average Damage Per Beam: 312.36
7 Beams - Weapon Power: 125 - Average Damage Per Beam: 302.5
Average Damage per Beam from all 7 Beam Tests: 339.68
Expected Average Damage per Beam (from Drain Mechanic Post): 457.21

8 Beams - Weapon Power: 160 - Average Damage Per Beam: 324.95
8 Beams - Weapon Power: 155 - Average Damage Per Beam: 318.1
8 Beams - Weapon Power: 150 - Average Damage Per Beam: 320.02
8 Beams - Weapon Power: 145 - Average Damage Per Beam: 322.93
8 Beams - Weapon Power: 140 - Average Damage Per Beam: 295.89
8 Beams - Weapon Power: 135 - Average Damage Per Beam: 296.17
8 Beams - Weapon Power: 130 - Average Damage Per Beam: 283.38
8 Beams - Weapon Power: 125 - Average Damage Per Beam: 257.09
Average Damage per Beam from all 8 Beam Tests: 302.32
Expected Average Damage per Beam (from Drain Mechanic Post): 360.42



In an earlier post the weapon drain mechanics for beams was explained. Using that method, the average damage per beam was still below the expected results.

While I cannot say with 100% certainty that overcapping weapons power helps fight the power drain (only the Devs who know the actual method the power drain is calculated know for sure); it does appear to help the average damage per beam somewhat. Going by my results, it seems that overcapping to 140-145 appears to be the limit.

Take from this what you will.