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Join Date: Sep 2012
Posts: 4,784
# 154
03-29-2013, 07:44 PM
Originally Posted by shadowfang240 View Post
just an advantage? certainly

an advantage that lets someone with little skill easily win against someone of much higher skill that would otherwise beat said lesser skilled player? (pre-nerf tricobalt mines being a good example) definitely not, but people did still pay for that item/race/ship/whatever, so it shouldn't be nerfed into utter uselessness, which is what threads like this generally try to make happen
who do you give the 'pay to win' too?
if you grant a payed advantage that benefits one class you are automatically excluding the others, which is why p2w dies from its own customer gouging short sightedness.

only valid places for paid items if you want to avoid short sighted self destruction, are in exchange for time investment early access to late game kit either through direct item perchase or exp boosting


in superficial changes, alternate/expanded appearance options.
Figure out and address the players path of least resistance to reward. this one thing is THE consistent factor undermining all your efforts. be that crafting, raids or starbase projects.