Go down fighting broken
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Join Date: Jun 2012
03-30-2013, 05:52 AM
Originally Posted by
whatever... its not that big a deal... you still have Fire on my Mark and Attack Pattern Alpha. This should have been fixed a long time ago. I predict your boycott of Tacscorts will consist of one player (you) and last about half a day.
Another power you get barely any mileage out of in PvP due to 66% uptime on TT cleanse.
So that will be APA, Tac Fleet for PvP as the only consistently usable powers.
TI? Exceedingly low value, unless you're in a poor match for your career to begin with.
FOMM? 5s window tops of actual usage on any non-meatbag NPC.
On STFs either dead from a one-shot before you can use it, or you can go several STFs that last a whole whopping 6 minutes (GDF CD = 4 min) where you will never actually be able to activate this.
In PvP Three Stooges style PUG matches, Tacs with GDF+new trait will be running wild making Tac seem even more OP to PUGs than they do now.
Against Coordinated teams, 50% hull damage requirement
is a giant glowing beacon that tells you it's time to get SNB ready.
1) Know your role Jabroni! (Premade Career Guide)
2) Consoles gone wild: The Real Problem
3) Starship Stealth: One of the worst skills available.