Space Combat NEEDS a more Star Trek feel...
View Single Post
Join Date: Jun 2012
03-30-2013, 09:46 PM
I've said it before, and I'll say it again:
Starships (regardless of class) should be relatively easy to damage and difficult to destroy. Engineering teams should gradually repair hull and subsystems. Once a ship is disabled, the victor should have the option of attampting to board the enemy ship or blowing it away completely.
Boarding tiggers a Pvp capture map based on the interior of the defending player's vessel.
The loser (either through being captured or being blown away) will respawn in sector space with significant damage to either their subsystems (which need to be repaired) or their crew (duty officers) which will need to be replenished or at the very least spend time recovering in sickbay, or YES even both dedending on how the battles went.
This blow up, respawn without penalty and repeat system is lame and clearly designed to cater to those who hate suffering any kind of penalty for poor tactics.