How are the following shield resistances handled?
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Join Date: Jul 2012
03-30-2013, 10:42 PM
Ok new test.
Basic shield with [pla] + 125 power + EPtS 1
20%/35%/18% = .8*.65*.82 = .4264 damage taken or 57.36% resist
Base = 471: to Shield = 423.9 : Dmg taken = 181/423.9 = .427 or 57.4% resist
Maco shield + 125 power + EPtS 1
10%/35%/18% = .9*.65*.82 = .4797 damage taken or 52.03% resist
Base = 546 : to Shield = 491.4 : Dmg taken = 236/491.4 = .480 or 52% resist
So no diminishing returns if the log isn't lying. Odd though the hull damage are so close even though one shield should only be allowing 5% to hit the hull. I have 24% hull resist so lets look at those.
36/47.1 = .764 or 23.5% resist close enough
21/27.3 = .77 or 23% resist I suppose close enough due to how small the number is.
No diminishing returns on shield resistance.
First () number still makes no sense. Imma try and mess with that though.
Going with hit 1 from base shield we had 322/471 = 68%. That number remained constant in all the hits until...I equipped a field generator. 354/448 = 79%.
Pre Field Gen Shield total = 5330
Post Field Gen Shield total = 6047
We know that resistance does not effect the ratio, nor does regen or the damage. But shield total increasing does increase the % of base damage shown in the first ().
Ok we are using a steamrunner that means shield mod is 1.0 so we can ignore that. Field generator adds 17.5% capacity for the one I was using. Shield system skill is at 99 so that is 30% I believe to shield capacity. Without skill or field gen I should have (i think) 4100 shield roughly. Bah that still is not adding up to anything useful.
So we know it is somehow related to the shield capacity of the ship it shoots at. The shield was a Mk 1 Standard Shield Array [Dis]. I'm lost again lol.
Last edited by bareel; 03-30-2013 at