Boldly They Rode
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Join Date: Jul 2012
03-31-2013, 05:07 AM
Originally Posted by
Early testing showed that people got confused and lost on the map without having explicit directions. Didn't really help that it was the first spacewalk map!
Um, a simple way-point and unobtrusive instruction-box sliding in would work just as well, or an option to shut Kurland up, or "buy a clue" player-initiated request for instructions instead, maybe?
Given the level of advancement in rank a player's at when this mission opens, it's not out the question to just "allow" people to get lost, or even die a few times, figuring the mission out. (Not to mention giving alternative ways in-like the hole in the roof...
"when you're out of Birds of Prey, you're out of ships."