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Join Date: Jul 2012
Posts: 2,853
# 19
03-31-2013, 05:07 AM
Originally Posted by jheinig View Post
Early testing showed that people got confused and lost on the map without having explicit directions. Didn't really help that it was the first spacewalk map!
Um, a simple way-point and unobtrusive instruction-box sliding in would work just as well, or an option to shut Kurland up, or "buy a clue" player-initiated request for instructions instead, maybe?

Given the level of advancement in rank a player's at when this mission opens, it's not out the question to just "allow" people to get lost, or even die a few times, figuring the mission out. (Not to mention giving alternative ways in-like the hole in the roof...
"when you're out of Birds of Prey, you're out of ships."

Look into Vanilla PvP if you're tired of the endless pursuit of grind, utterly unbalanced selections of geardo-inspired traits, and generally unbalanced and careless 'development' made mostly to turn this game into a second job.