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Rihannsu
Join Date: Jun 2012
Posts: 13,078
# 20
03-31-2013, 06:39 PM
Quote:
Originally Posted by patrickngo View Post
Um, a simple way-point and unobtrusive instruction-box sliding in would work just as well, or an option to shut Kurland up, or "buy a clue" player-initiated request for instructions instead, maybe?

Given the level of advancement in rank a player's at when this mission opens, it's not out the question to just "allow" people to get lost, or even die a few times, figuring the mission out. (Not to mention giving alternative ways in-like the hole in the roof...
Or maybe just giving an option to turn the tutorial off? Especially for people who've done it before.... repeatedly.
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