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Join Date: Mar 2013
Posts: 73
# 162
04-01-2013, 12:44 PM
Originally Posted by borticuscryptic View Post
The intended behavior that we're aiming for, is for turrets to be allowed to linger after the Engineer's death, but get replaced if s/he summons a new one after respawning.
As it should be. It's already a pain in the backside, having to summon multiple turrets/generators. Meanwhile, while standing there summoning them, you leave yourself exposed to enemy weapons fire.

Summoned turrets/generators should remain if the Engineer dies, but be replaced if the Engineer summons new, and removed entirely if Engineer changes kit.

Looking forward to these fixes. Might one inquire as to adding a new "Summon all" ability to kits with multiple turrets/generators?