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Lt. Commander
Join Date: Mar 2013
Posts: 109
# 168
04-01-2013, 12:58 PM
Quote:
Originally Posted by borticuscryptic View Post
All kit powers will be included in this review pass.



We've just checked in a fix that prevents Doff swapping during combat. This was never intended functionality.
That's very good work there. That will solve lots of problems across ground and space by itself.

And to antrenos yeah the animation lock on bunker kit is a pain to deal with but a simpler fix would be reduce the animation lock time on fabbing these kit powers. I would also lower the transphasic bomb fab time by one second if they do adjust fabbing times of these kit powers. In the end if you are with the proper team I have found using a kit with fab powers does nothing but slow you down since the groups can be wiped before your "bunker" is fully created.

Last edited by johnharrisonlol; 04-01-2013 at 01:06 PM.