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Join Date: Jun 2012
Posts: 1,562
# 8
04-02-2013, 06:24 AM
The easiest way to implement it (without screwing up balancing) would be to simply update the visuals. Just have them launch flights (3) of fighters instead of just a single one, each flight having the same stats as a current single fighter and being a single object.

That way you'd have 36 fighters out there, while still only having 12 targetable objects.

Similar to Civ 4, where you can decide if your unit gets represented by a single or multiple little guys, while not having any effect on it's performance.

But if you're arguing with realism, I always wonder where my Vesta keeps those 50 runabouts that get launched and destroyed in each battle. Perhaps hangars should become consumables, which you have to restock at ESD after each battle...

Last edited by fraghul2000; 04-02-2013 at 06:30 AM.