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Republic Veteran
Join Date: Jun 2012
Posts: 474
# 7
04-02-2013, 06:14 PM
Instead of this battery trait which batteries cost engineers while science and tactical officers just get straight up upgrades at no continued cost. Make it some thing like chance when using emergency power to blank or eps is activated it increases the max gain from power +5 or maybe 10 from that system or systems...

Or maybe chance passive to boast power when power get drain past 50% of its powerlevels... some thing other then a trait that literally forces us to use batteries more often and waste ec on them.