Realism/Canon Visuals Enhancement
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Join Date: Jun 2012
04-03-2013, 03:20 PM
Originally Posted by
Pretty much every aspect of STO's graphics needs to be upgraded, especially considering character/avatar appearance. With the exception of the horrendous-looking "Standard 2" base complexion, essentially every male and every female character (with a normal face) looks largely the same. The sliders which are supposed to allow for facial customization don't really succeed in making anybody look any different. I'd like to see greater variety in faces, and a much-needed texture update on the "Type 2" heads and complexions so we could create characters of Eastern Asian and Central Asian ethnicity which actually look acceptable. We also need a much greater variety of hairstyles, and a huge upgrade on the shaders and "edges" of the hair models.
I also agree with the author of the thread, space has a lot of graphical updates it needs badly. Eve Online is a much older game with a much more realistic graphical approach to outer space.
But I think the place that Cryptic's graphics team needs the most improvement, is on plants, terrain, and the natural appearance of world levels. I feel like they need to be taken out to a forest so they can see what real plants look like. The flora of all the worlds I've seen has plants which look strange and fake, giving the worlds the appearance of a movie set from the sixties, rather than the appearance of a natural environment. They often look like they're made of plastic, and they're usually placed in an unnatural way so they don't look like they grew; they look like they were placed there as if they were props.
Wholeheartedly agree with wilkinson7. Thanks for the support on this. There are so many things that can be done. Hell, reduce the glossiness on character equipment would be a great start. All of the props on Star Trek were pretty much matted metal (in theory not actuality of course).
The ships need a serious texture overhaul to help address many of the canon ship texture and alignment issues that are in a sticky thread above this one.
And while I appreciate what the terrain and level generator can do for ground mission creation the foliage needs a bit of a realism bump as well, even for the strange "sky mushroom" trees on several missions. Large trees and foliage aren't that strangely bright by nature.
The character builder needs more variety and some skeletal upgrades. EVE Online's system as mentioned manages to make a semi-realistic character builder all the while keeping a very particular style.
Far too many things to tweak. Hopefully someone at Cryptic takes these threads seriously. I'd hate for these things to end up on a feature whiteboard then dismissed because they "don't have time." Make the time in between major releases!