View Single Post
Commander
Join Date: Aug 2012
Posts: 392
# 6
04-04-2013, 07:02 PM
Quote:
Originally Posted by stardestroyer001 View Post
That is interesting, I didn't know Beam Overload could boost the damage. I was under the impression that it would cause the cannon to become inoperable until Beam Overload's active clock ran out, similar to on the Galaxy-X.

I shall have to try this. I've gotten around 106000 damage with the Javelin, I'd like to see how high this thing can REALLY go!
Nope, using Beam Overload, just makes the javelin wait 15 seconds before it can be fired, giving you a 15 second window to fire it while beam overload is still active.