ATTN PVP: Mesh Weavers are garbage.
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Join Date: Jun 2012
04-05-2013, 02:23 AM
They seem to do 'okay' against single targets, but multiple targets confuse the crap out of them.
Whether they follow carrier commands is very intermittent. They'll always follow the intercept command, but tend not to be very cohesive about what they target with it- I'm testing on gorn space (foundry grind) and sometimes they just go off and explore the map for a bit before returning.
They're pretty good about maintaining debuffs on a single target, so in a pvp match where they might escape priority targeting they may do better.
They also *do* do attack runs. But they're problematic because they seem to like using evasive maneuvers at the start of the run- so they zip right past their target without really firing that much, and then turn around and- *gets hit with a torp spread and dies*
Yeah, it's kinda like that. IDK, evasive is pretty neat on them, since you can drop them at range and put them in intercept. But that's the only really reliable command for them- well that and recall. Attack and escort? If you're lucky they might deign to follow those commands.