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Captain
Join Date: Jun 2012
Posts: 1,063
# 6
04-05-2013, 10:12 PM
As with most things, the "best" very much depends on what you want to do.

That said, my personal lineup is this, on my cruiser-using tac (all purple):

2x Conn Officer, Tac Team Cooldown Variant - boost to Attack Patterns, which I tend to use a lot. Also allows me to cycle and rotate one Tactical Team, freeing up a precious tac slot. Note that I may be setting up an escort build for him as well, and when he goes into one of those I'll probably swap this out for something else due to an overabundance of tac slots.

2x Shield Dist Officer - Gives Brace For Impact a much nicer bonus in that it repairs shields sometimes.

1x Warp Core Engineer - You can in fact only equip one Warp Core Engineer anyway, but an awesome bonus. These guys are best for cruisers that are rotating Emergency Power to X abilities, but can help most ships that are running Emergency Power abilities in any case - just the cruisers give a lot more chance for the proc.

However, there is one thing I want to emphasize - before you buy a DOff, make SURE it is the variant you want. Almost all DOffs these days seem to have two or more potential abilities no matter what type you get. For instance, the older type of Conn DOff boosts Evasive Maneuvers cooldown, which, though useful, will not help you much if you want to rotate tactical team off one slot.