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Ensign
Join Date: Jan 2013
Posts: 20
# 223
04-07-2013, 04:58 AM
Quote:
Originally Posted by darkelfofficer View Post
"Balance of Terror" was based on (if not ripped directly from) World War II submarine movies, especially The Enemy Below. Cloaking was just a way for the writers to make a space-submarine, and like submarines and anti-submarine warfare, it stands to reason that the technology to conceal them and the technology to detect them both advance in a technological arms race.
In which case, it's worth mentioning that in real life there has not been a single advance in submarine detection since WW2. Indeed, neither the Americans nor the Russians can track their own submarines even when they know where they are. So the idea of a continual Red Queen arms race doesn't actually always hold up in fact.

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You point about the cloak merely being a device to tell a particular story is a good one, however. In fact, everyone commenting on these and similar issues should bare that in mind. The writers of Trek did not set out to build a perfectly coherent, consistent universe. They set out to tell stories, and resorted to many expediencies, and some idiocies, to do so.

Therefore it is an exercise in futility to set up faithfulness to the canon as the yardstick top measure a game. A game HAS to be more coherent, more consistent than a story, because the audience for a game is inside it, bushing buttons and twiddling knobs. You can;t control what the audience, the players, do, in the same way you can control what a linear stories audience sees.

Let the game be the game. Sometimes games can even feed back into a franchise because they do have to impose such higher standards for consistency - the material West End Games wrote for the Star Wars RPG ended up being used by George Lucas himself as reference material.