Permanent Beta-mode MVAE's in PvP?
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Join Date: Aug 2012
04-07-2013, 11:08 AM
Originally Posted by
I did a quick test of this because I was interested.
using borg engines
no RCS consoles
basic captain turn skills
bug gets low 40's 69/50, 86/70 engine power
MVAM gets high 40's 72/50
the bug with two blue mark 11 rcs console gets 51.9 turn at 69/50 engine power
my MVAM with one purple mark 12 RCS gets 51.9 turn at 72/50 engine power
This actually surprises me alot, I figured the ships would have nearly the same turn rate.
and for APO, it actually hurts you to equip two of them on an escort, try APO and APD with doffs. this sounds crazy but I tried two apo and my attack pattern uptime was less than using APO and APD.
I hope this helps
Hurts you in what way?
Granted APD. Will increase resistance and damage however the most invaluable use of APO I find is making gravwells tractors and other annoying/cheese and spam useless
The damage part is a bonus but most of my damage comes from tac powers
Plus the speed and turn boost is something I can't do without being a gumby fighting much faster Turning bugs and defiants
I could be wrong but that's the way I see it
My opinion on what the thread was originally about is - it would be stupid to nerf the bug when you think of how much crazy real life money people have spent on them
However boosting the other ships around it should be done as and when the devs can(not saying the bug is op and not saying it can't be beaten with other shipsand not saying other ships should be brought to its level)
When you think of the negative survivability the Mvae takes to move a higher rate just shows how much it needed a boost of some sort
----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====----