Permanent Beta-mode MVAE's in PvP?
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Join Date: Jun 2012
04-07-2013, 12:06 PM
Originally Posted by
I use APO 3, APD 2, and two con officers that reduce , APO, APB, APD all by 15%
when this combo is used I get APO every 15 seconds
when I use APO x 2 with those two con officers I found I could not use APO as often even thoguh I had two. (unless this changed recently)
and the MVAM has always been able to get 31 turn with its console since it was released, just now the pilot has more choice when he/she wants to use it and not use it. also I do not see how it is unfair, the buff to turn rate makes the ship weaker like a bop anyway.
It has higher sustain/dogfighter damage potential than a BoP, and if iirc particular the Fleet MVAE has a much higher base hull and shield mod not sure if the console's hull/shield reductions bring it in line w/Raiders anymore. In addition to the AP reduction doffs, EPtX doff reductions could be used w/a slot to boost w/e Sci skill is slotted.
Still, idk that it's any more dangerous than a Bug, Andorian ships, or even Aux2batt Heavy Escort Carriers.
Sci B'rels still have a Sci spam role and there's still a couple of unique Alpha combos only a Raider can pull off, but those are fewer and fewer these days.
The dog fighting days of raiders has been over for awhile now, this change doesn't help/hurt that style of play in the bigger picture.
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