STO only uses 2GB of memory on 64bit windows, linker issue
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Join Date: Dec 2012
04-07-2013, 09:12 PM
Well, its not really given consideration given that the game was released before the availability of >4GB systems was reasonably capable.
Updating the method of linking on an executable can have long-reaching implications on an install base that extends back to that very time. Given the current list of problems they have solving things that have nothing to do with the external environment... I would have to bet that updating the executable environment to the modern paging system is far from a considered feature.
I also have to question the efficiency of a game that pages >2GB of system ram... and assume its making little use of the dedicated graphics memory and processing, and is doing very little caching of rendered textures. While the same argument holds true for a game that is hitting the 2GB peak to begin with... consuming all that memory will only drag down everything around it.