Beam Fire at Will power drain is completely broken (Dev post page 4, fix incoming)
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Join Date: Jun 2012
04-07-2013, 10:21 PM
Using an Aux to Batt build mitigates the power drain quite well, as does limiting the available targets. In an STF with four or five enemies in range, it's OK. In a starbase fleet defense with twenty or thirty targets, it's not.
However, as an engineer I can run DEM/Dulmur, NI, and EPS back-to-back-to-back along with the A2B cycling and my weapons power pretty much stays at 125 no matter what. It's lovely.