Death of Sci and Tank roles.
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Join Date: Jul 2012
04-08-2013, 08:57 AM
No win scenario: you don't need a full sci vessel. You need any starship that has a lieutenant commander sci station, so you can have tractor repulsors and grav well (examples include mobius temporal destroyer, breen warship or vesta).
Starbase blocade: Escorts can heal too, they just put more power to aux and just send a tac team, transfer shield strength and hazard emitters then do everything to grab aggro from the npcs.
STFs: If you ask me, most successful team in stfs would have to be high dps bug jem hadar escorts with the jem space set and a high dps tanking cruiser to steal aggro from everything. Escorts will alternate in sending heals to the cruiser when needed with their lt eng/sci stations, but only 2 should be healing the cruiser at any one time. The escorts would be equipped with phased polaron weapons (3DHC + reputation torp launcher + 3 turret) with the modifier crthx2, and fully spec'ed in flow capacitor skill and offensive tac skill tree (threat excepted). Reputation passives will be ones to emphasize critical damage and offensive abilities for the escorts. Cruiser will have the tanky ones. The cruiser will carry plasma weapons (crthx3) with plasma infused consoles with +thr modifier. The whole team should carry at least 1 copy of pattern beta. The cruiser will cycle fire at will and evilly spam everything with it. That's for the highly shielded boss NPCs.
Escorts could also keep a second set of DHC/turrets, preferably polarized disruptor or fleet weapons (antiprotons/plasma/disruptor). The reason for this is because some
NPCS are unshielded and don't return fire in some stf (I'm thinking kase and cure) so any weapons to weaken the hull while it's being dpsed will do. The gravitic anchor bonus from the omega space set would be very useful here too.
**~Reality under scrutiny~**
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Last edited by deokkent; 04-08-2013 at