List your top three short, mid, and long-term requests for the game
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Join Date: Jul 2012
04-08-2013, 02:03 PM
Restore science abilities to both Canon and to their former usefulness (GW actually halting ships by force and causing sheer force damage to the hull of any ship that tries to fly away not restricted by shields, tyken's rift shutting down engines, feedback pulse that causes 50% to shields/100% reflected hull damage)
-separate the coded behaviors between pve and pvp
-remove the bonuses to damage that tactical skills give to science skills so that the balance to the science skills can be restored.
-restore power drain abilities on the targeting subsystem to their former levels or increase their levels on the higher level ships Tier 5 bought and Tier 5 fleet ships should have Tier II or Tier III target subsystem abilities.
-make the engineering fleet and science fleet abilities also provide the same damage modifier to their respective captain types (when tactical abilities are fixed to be a self only buff)
-Reduce the ground healing of engineer devices and make the science skills all have a minor HoT that improves when skills are slotted in the medical field.
-Make the level of the medical commendations in the Doff overview affect both the ships crew recovery rate as well as the ground healing abilities of the doctor at both Surgeon and Chief Medical Officer levels.
-Add new science abilities from the series of Voyager like Refractive Shielding, and Graveton Scan, and Subspace Submergence, there are quite a number of other science abilities involving the deflector array missing from the shows.
-Add the skin for Neutronium (which is supposed to be gold btw according to the Voyager Episode Think Tank) I had originally expected that the lifetime members of STO to have access to this hull color with the 1k veteran status.
This one time, In season 9, they took the game and made it worse than season 6 for science captains...
Last edited by the1tigglet; 04-08-2013 at