View Single Post
Ensign
Join Date: Feb 2013
Posts: 21
# 26
04-10-2013, 10:19 PM
Brave change, thanks for having the guts to try it, hope it works for you/us. More dynamic gameplay is always a good thing. Better than the existing auto-choice of EPTS with endless cycling. If you're going to design an ability to have a 100% uptime with cycling, just make it a passive and be done with it.

I really like Eradicators idea of scaling durations for different slots. Let lower level engineers use it for a burst of firepower/survivability/speed, while higher level slots give you better sustain/pressure. I'd also like to see (if it's possible) these emergency power abilities push past the power cap, to give brief spurts of proper "give it everything she's got". Even if this means a longer cooldown.

Quote:
Originally Posted by ussultimatum View Post
Because TT / EPTS are the foundation on which all survivability is based. Change those, and you need to seriously re-evaluate the rest of the endgame.
100% agree. And this is really sad, because TT in it's current state renders the entire shield facing mechanic completely redundant.