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Career Officer
Join Date: Jun 2012
Posts: 273
# 13
04-12-2013, 05:04 PM
Quote:
Originally Posted by adjudicatorhawk View Post
Long-term, we believe the EPtX abilities would be more interesting if their effects were yet more substantial but they had significant downtime. However, changing the lockout between two abilities of the same type down to 20 seconds results in the original downtime I had intended for abilities of 11%, rather than the 33% that the previous patch introduced.
Thanks for listening Mr. Hawk. Does that cooldown also affect running two types of EptX ability? Well ill test it for sure.