TRIBBLE Maintenance and Release Notes - April 12, 2013
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Join Date: Jun 2012
04-12-2013, 06:16 PM
Originally Posted by
Long-term, we believe the EPtX abilities would be more interesting if their effects were yet more substantial but they had significant downtime. However, changing the lockout between two abilities of the same type down to 20 seconds results in the original downtime I had intended for abilities of 11%, rather than the 33% that the previous patch introduced.
I should have learned never to aruge with a dev or he will just turn a little oopsie into reality.
However you may want to reconsider the global cooldown of 15s down to 10s.
Cruisers who rely on cycling emergency powers (since that's 80% of all their available Ensign powers) basically lose out the most with the new system if they attempt to cycle two sets of emergency powers.
I suspect your intent was not a cruiser nerf, but looking at it on paper that's what this appears to be.
I'll post more after testing.