List your top three short, mid, and long-term requests for the game
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Join Date: Feb 2013
04-17-2013, 12:14 PM
Originally Posted by
Love this game and can't wait to see what else to come
More variations of internal NPC characters.
Random Starting Character ( I.e. Vulcan, Male ) Something other that always starting with the Andorian Female Bridge office.
Ability to Name race other than Just Alien.
Intruder alert missions. Something more than just wondering around your ships. to do little missions.
NPC Crew reflective of your Duty crew.
NPC Crew uniforms control. Divided into Science, Medical, Tactical, Engineering Operations, Security and civilian
Mix-Races like: Human/Vulcan, Andorian/Bolian, Human/Klingon, Klingon/Vulcan
After Rear Admiral Lower, the ability to Promote Bridge crew To Captain and assign them to a ship you already have to be a Combatant-pet. this would let you be able to Customize your ships and Tactics
Max of 2 or 3 ships and Captains.
More Hull Variations for each class ships and shuttles.
More customizable ship interior. different Engineering, Ready rooms, Quarters, Lounges, etc.)
More things to do inside your ship like a Holodeck that you can do scenarios in, Convers with crew, Intruders, battle damage, shuttle bay you can got to instead of transporter room and see shuttles you have acquired.
Customizable Shuttles and shuttle interior.
Mini games to improve your ships speed, hull, maneuverability, weapons. (Make it only for that ship.)
Play as Borg....
More areas to go at the academy and star base on earth.
Time travel mission to go back to when the Breen were attacking Earth..
You and I think a lot alike. Going to second this post and add for my own..
C-Store ships & costumes added to Foundry
Craftable consumables which grant the player new off-duty outfits for the tailor
Mid Term -
Add an Advanced Foundry Editor set of options which allow for brancing storylines which include alternate maps. So that an option can be given to the player such as "Captain should we take an away team to board the vessel or just destroy it?" If the player choses board vessel you go to a ground map, if they chose destroy it you do a fight in space. Then after completing this have a different next map load based on the outcomes.
Branching storylines really is the one missing element to the editor.
Long Term -
3D editor interface for the Foundry editor.. Meaning place objects from a 3D view and move them around similar to any 3D art package.