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Captain
Join Date: Sep 2012
Posts: 596
# 86
04-18-2013, 07:14 AM
Quote:
Originally Posted by tomarin View Post
New interface schemes look like a huge improvement! I'm really digging the LCARS mimic.

However, the biggest issue with active-play UI is it not being in a good layout for "heads up". I find myself looking almost constantly at my power bar, watching for the next cool-down to finish up. While the better contrast will certainly help with identifying those powers faster, I almost want something completely new and off-the-wall.

As a UI designer/developer, I know the time and effort it can take to rebuild an entire interface. But consider something more "heads-uppy", such as icons arrangeable in an arc or circle around the center of the screen, mostly opaque, that "light jkup" when off cool-down.

I'm sure you can come up with great ideas on your own, there's obviously been a LOT of improvement in the game, especially recently. Even if you cannot get a completely new UI layout implemented before the "big release", I implore you to explore this avenue in the near future. An interface that allowed us to keep more eyes on the AMAZING world you've created while playing would definitely improve the overall experience!

(if you like, I would be more than happy to mock up some UI ideas)
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Well, i do like the changes and the fact that I don't have to use red interface on Klingon side. But as this writer states there are rooms for improvements not just cosmetics like color. I think the UI could need a complete overhaul of its layout. Make it more modern and user friendly during combat. I am no big fan of the hundreds of click boxes you have to go through in every mission. It's big and bumpy and frankly I don't always read them. It would have nice if those texts could have somehow integrated to the UI without experiencing pop-ups as a more clean abs integrated look to it. I realize voice is probably a huge investment and project to implement everywhere but instead have it integrated. I think that would improve the experience a lot. Also like the suggestion of the active buttons as the writer mentioned.

Developers, please consider this for future updates.