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Career Officer
Join Date: Jul 2012
Posts: 719
# 39
04-18-2013, 08:47 AM
Originally Posted by capnmanx View Post
I know, I shouldn't be bumping my own thread; but there's no point me adding something in an edit if nobody is going to see it now is there?

Suggestion 6

The Nemesis system from Cryptic's other MMO Champions, for those who don't know, is a feature that allows you to create your own arch-enemys. Something like that could be adapted for STO.

I don't suggest we actually be able to make our own enemies (that would be weird); but suppose a nemesis could be generated by the system. More accurately, a recurring NPC who might show up whenever you enter his/her native region (so, potentially, one such character for each exploration zone); this NPC might be an enemy or ally, depending on the nature of your early encounters.
I really like this! No, we totally should be able to make our own enemy: name, look, everything. Our own personal Tomalok or Gul Dukat. I love it! The Nemesis can be from an established race/faction in-game or use the Alien option to create a unique enemy. As you said, Champions already has this system established, surely it can be ported to STO.

Originally Posted by capnmanx View Post
Suggestion 7

This one is probably a little less reasonable, but I think it still needs said: more 'generic' ships. All of the aliens I encounter in exploration zones, that don't belong to a major faction, fly exactly the same ships. This gets old pretty quickly.

I would suggest making customizable 'neutral' ships, not unlike players ships; make a few basic frames, and a bunch of parts to hang off them. The parts don't all need to be completely unique, slightly modified parts off of existing ships would probably do for some of it. Add some 'alien' hull materials, maybe make deflector and nacelle glowy separate variables for the sake of variety; that sort of thing.

In keeping with my earlier suggestions, I would suggest that the game remember what a particular species was flying when they were encountered by the player, for the sake of consistency; some sort of code attached to the player character. Player encountered species x, with ship configuration 2, components 7 1 4 6, skin 3, etc. So it knows what to put that species in if the player runs into them again.
Agree with this as well, and it could also fall under the Nemesis option, especially if you've chosen to create an Alien race as a Nemesis.

Originally Posted by capnmanx View Post
Suggestion 8

Expanding on the idea behind Suggestion 7, it'd be nice if the lesser powers of the galaxy weren't all using the same 'off the shelf' gear as the major factions. I have no idea if this is possible in STO, but suppose it were possible to assemble unique weapons from an assortment of common parts.

Say, for example, there were 10 barrels, 10 shoulder stocks, 10 scopes, and so on, and these components could be thrown together any which way to produce all new weapons. I suppose there could be corresponding parts for each weapon type, so that designing a rifle would also design an assault weapon and a pistol to match. Maybe with a few optional, decorative, bits a pieces to help spread the material out a little. Maybe a variety of different skins that can be applied to them too.

It might be a good bit of work to pull off; but once it were done, new sets of weapons could be assembled in minutes, making giving each race a unique look a simple (and quick) matter.

A selection of armour like tailor options for them would help too; the addition of body armour sections, or tactical gear, could make most costume choices look a bit more martial. If it worked, it would make it easier to assemble an outfit that looked like a military uniform, so they don't have to look so same-y.
Again, agreed, and could also fall under the Nemesis option. In addition to different looks of equipment, you could determine their energy types, what types of weapons this new enemy uses.

See my suggestions to revamp playable factions at: FACTION REVAMP: A PROPOSAL TO CRYPTIC STUDIOS