Thread: Fleet Galaxy-X?
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Career Officer
Join Date: Jun 2012
Posts: 107
# 23
04-18-2013, 08:25 AM
Quote:
Originally Posted by mattjohnsonva View Post
[Combat (Self)] Your Phaser Spinal Lance deals 29392 (25412) Phaser Damage to.
[Combat (Self)] Your Phaser Spinal Lance deals 28460 (27938) Phaser Damage to .
[Combat (Self)] Your Phaser Spinal Lance deals 13052 (25803) Phaser Damage to .
[Combat (Self)] Your Phaser Spinal Lance deals 40603 (43882) Phaser Damage(Critical) to
[Combat (Self)] Your Phaser Spinal Lance deals 15107 (24340) Phaser Damage to
[Combat (Self)] Your Phaser Spinal Lance deals 35745 (39483) Phaser Damage(Critical) to
[Combat (Self)] Your Phaser Spinal Lance deals 19537 (22937) Phaser Damage to.
[Combat (Self)] Your Phaser Spinal Lance deals 22435 (27634) Phaser Damage to
[Combat (Self)] Your Phaser Spinal Lance deals 10214 (22989) Phaser Damage to
[Combat (Self)] Your Phaser Spinal Lance deals 19381 (26471) Phaser Damage to
[Combat (Self)] Your Phaser Spinal Lance deals 24370 (24479) Phaser Damage to.
[Combat (Self)] Your Phaser Spinal Lance deals 23902 (42374) Phaser Damage(Critical) to
[Combat (Self)] Your Phaser Spinal Lance deals 23201 (23665) Phaser Damage to
[Combat (Self)] Your Phaser Spinal Lance deals 33312 (38724) Phaser Damage(Critical) to
[Combat (Self)] Your Phaser Spinal Lance deals 13245 (23544) Phaser Damage to
[Combat (Self)] Your Phaser Spinal Lance deals 34670 (38904) Phaser Damage(Critical) to
[Combat (Self)] Your Phaser Spinal Lance deals 44970 (38053) Phaser Damage(Critical) to
[Combat (Self)] Your Phaser Spinal Lance deals 22699 (38910) Phaser Damage(Critical) to
[Combat (Self)] Your Phaser Spinal Lance deals 22243 (46964) Phaser Damage(Critical) to
[Combat (Self)] Your Phaser Spinal Lance deals 18099 (24419) Phaser Damage to
[Combat (Self)] Your Phaser Spinal Lance deals 29299 (26046) Phaser Damage to
[Combat (Self)] Your Phaser Spinal Lance deals 20178 (42340) Phaser Damage(Critical) to

(names removed to prevent humiliation)

Just a few from the other day in kerrat, don't forget each one of those is just one of the two lance hits, so you can practically double all of em. If the lance doesn't kill them the preloaded BO2 backed up wtih DEM + Marion finishes the job.

Meagre it is not. Does it need looking at? Yes because to get this ship to work as a decloaking alpha striker took a lot of work and requires extrodinary careful planning for each attack.

30% more damage, 60% more acc,90 sec CD, a real 45 deg arc, 4 tac consoles and a Lt Cmd Tac. Saucer sep would be fun for the PvE side.
And out of curiosity, was this ship piloted by a tactical officer class (I'm assuming so).. If so, Come back to me with stats for an Engy or Sci. APA is the only real reason for those stats and to be honest, not all of us are or want to be tacs in the Gal-X, nor should we have to to get some decent damage out of her lance.

Then you'll see EXACTLY what I'm talking about.

One Year and Three months waiting for Fleet Galaxy X - "Technical Difficulties" Since 8th Feb 12.
Landmark Technical Difficulties Dates: 13/01/12 - 8/11/12 - 14/11/12 - 14/12/12 - 26/04/13

Last edited by ozy83; 04-18-2013 at 08:30 AM.