Thread: Fleet Galaxy-X?
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Starfleet Veteran
Join Date: Jul 2012
Posts: 880
# 28
04-18-2013, 09:37 AM
Quote:
Originally Posted by mattjohnsonva View Post
[Combat (Self)] Your Phaser Spinal Lance deals 29392 (25412) Phaser Damage to.
[Combat (Self)] Your Phaser Spinal Lance deals 28460 (27938) Phaser Damage to .
[Combat (Self)] Your Phaser Spinal Lance deals 13052 (25803) Phaser Damage to .
[Combat (Self)] Your Phaser Spinal Lance deals 40603 (43882) Phaser Damage(Critical) to
[Combat (Self)] Your Phaser Spinal Lance deals 15107 (24340) Phaser Damage to
[Combat (Self)] Your Phaser Spinal Lance deals 35745 (39483) Phaser Damage(Critical) to
[Combat (Self)] Your Phaser Spinal Lance deals 19537 (22937) Phaser Damage to.
[Combat (Self)] Your Phaser Spinal Lance deals 22435 (27634) Phaser Damage to
[Combat (Self)] Your Phaser Spinal Lance deals 10214 (22989) Phaser Damage to
[Combat (Self)] Your Phaser Spinal Lance deals 19381 (26471) Phaser Damage to
[Combat (Self)] Your Phaser Spinal Lance deals 24370 (24479) Phaser Damage to.
[Combat (Self)] Your Phaser Spinal Lance deals 23902 (42374) Phaser Damage(Critical) to
[Combat (Self)] Your Phaser Spinal Lance deals 23201 (23665) Phaser Damage to
[Combat (Self)] Your Phaser Spinal Lance deals 33312 (38724) Phaser Damage(Critical) to
[Combat (Self)] Your Phaser Spinal Lance deals 13245 (23544) Phaser Damage to
[Combat (Self)] Your Phaser Spinal Lance deals 34670 (38904) Phaser Damage(Critical) to
[Combat (Self)] Your Phaser Spinal Lance deals 44970 (38053) Phaser Damage(Critical) to
[Combat (Self)] Your Phaser Spinal Lance deals 22699 (38910) Phaser Damage(Critical) to
[Combat (Self)] Your Phaser Spinal Lance deals 22243 (46964) Phaser Damage(Critical) to
[Combat (Self)] Your Phaser Spinal Lance deals 18099 (24419) Phaser Damage to
[Combat (Self)] Your Phaser Spinal Lance deals 29299 (26046) Phaser Damage to
[Combat (Self)] Your Phaser Spinal Lance deals 20178 (42340) Phaser Damage(Critical) to

(names removed to prevent humiliation)

Just a few from the other day in kerrat, don't forget each one of those is just one of the two lance hits, so you can practically double all of em. If the lance doesn't kill them the preloaded BO2 backed up wtih DEM + Marion finishes the job.

Meagre it is not. Does it need looking at? Yes because to get this ship to work as a decloaking alpha striker took a lot of work and requires extrodinary careful planning for each attack.

30% more damage, 60% more acc,90 sec CD, a real 45 deg arc, 4 tac consoles and a Lt Cmd Tac. Saucer sep would be fun for the PvE side.
don't be that harsh with him guys, he is an engi captain, so yes reaching these number with an engi captain is next to impossible.

and in my opinion, he is rather right no matter what the number you show us matt, let me explain:

you are a tact captain and have a hyper specialize build to make this lance effective, so the numbers are good and i can have the same when my lance didn't miss with my tact buff as well after decloaking.
so just looking at the number you said, wow this things work really good when you do it right! and yes, that true.
the problem is all the things and compromises you are force to do to " do it right"
and in that way, yes, i found the damage to be "meagre".

but don't get me wrong, i don't suggest to boost the lance firepower, i am for alleviating all this stupid mechanism that make it a not reliable weapons in the first place and force you to compensate.

because all galaxy x pilot are not tactical, because all galaxy x pilot don't have the intention to play in kerrat and nothings else, because this ship should not be blocked in ultra specialize pvp build to pretend to be effective.
i known some defiant pilot that do the same if not more damage with a simple BO3 fully buff ( and it didn't have a 3min cooldown on it)