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Join Date: Jun 2012
Posts: 993
# 193
04-18-2013, 03:49 PM
I'll be removing this, after a few matches with the Grenade Launcher it doesn't seem to be a problem, you have around 2 or 3 seconds to react and move away from the grenade once it's on you feet, it doesn't explode upon impact like normal grenades.

16. Ability: Ambush
Issue: Ambush is not consumed on use of grenades. While this wasn't that much of an issue yet and changing this will put tacticals on fireteam kit on serious disadvantage as they won't be able to bite through a good healers healing anymore without this spike damage it may now (while looking at tribble) become an issue. The separating of the adapted maco/KHG pulsewaves grenade launcher's cooldown from the grenade cooldown system means tacticals will be able to chain 3 fully ambush buffed hits in a row: weapon grenade-launcher + fire teams kit grenade + normal shotgun hit
Although i'll keep this one, it's related and it's an issue, minor, but issue at least.

17. Weapon Ability: Photon Grenade Launcher
Issue: The KHG and Adapted MACO weapons secondary fire "Photon Grenade Launcher" draws no impact circle on the floor, thus when making fully buffed shots from range in a crowded pvp provide an easy way to deal severe area effect dame (up to even one shots) without giving the victims of this tactic much chance to dodge it
Division Hispana