Don't make the D'Deridex another Failaxy
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Join Date: Feb 2013
04-18-2013, 06:20 PM
Originally Posted by
So someone enthusiastic as you seem to be about playing Romulans would just accept the D'Deridex being given crappy stats?
I'm not sure what you expected out of it. It was shown to be slower than the Galaxy in the shows. And bigger. It was always going to have a turn rate that made it prohibitive to play in this game. This game is slanted towards speed, agility and cannon based firepower. Since the D'Deridex won't be a carrier, it was always going to be too slow to compete in this game.
I've been prepared to fly it at the lower tier to level in and then move on to the proper STO ship at end-game, which was always going to be one of the "escort" type ships the Republic got. I just guessed it'd be the Mogai because of how pesky they were back when I was a fed fighting them in missions.
I get that there's a lot of fans of the D'Deridex out there. It's a pretty ship and I remember it well from TNG.
But you had to realize this was coming.
1- The Devs hate hate HATE on the Galaxy.
2- The Devs prefer so many things from DS9, be it the Defiant, the Excelsior, or just stories involving the Dominion.
3- The D'Deridex got pigeonholed by the shows as being bigger and slower than the Galaxy, a ship the devs in this game made the slowest ship this side of the Vo'Quv.
I'll always fondly remember how cool it was in Neutral Zone when that warbird decloaked in front of the Enterprise-D.
But I have common sense. The agility based warbirds were always slated to be the better choice in STO end-game.
Even if you don't want to play it don't you realize that this ship is essential to the faction to get a lot of people to be willing to play it.
I actually think a TOS BoP or a Mogai with a Battlecloak playable at T5 will be more than enough to keep people playing the heck out of the Romulans.
Giving up on it is not an option.
As long as beam arrays suck and RCS consoles benefit ships that turn great already, you're stuck. There just isn't much you can do with a ship that turns so slowly in STO. Unless it's a carrier, and even then, it takes some doing.
You have to understand this has nothing to do with the ship itself. And everything to do with the game and how it plays. Something with a 5 or 5.5 turn rate just isn't equipped to succeed in this game.
Do you still equip EPS Flow Regulators? Why?