Spike vs Pressure
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Join Date: Jun 2012
04-19-2013, 07:37 PM
Originally Posted by
DHCs+crf are spike, because of how front loaded its delivery is. every fireing cycle is spike, has the capability to blow down a shield faceing, there is no gradual application that can be countered in real time by manual distribution, regeneration, and proc heals. the damage is 100% applied in a single second, then everything else has its chance to respond, its not applied and responded to at the same time. thats why all energy weapons that arent DHCs are garbage.
i wrote the book on kirk tastic AtB fed cruiser builds, mid season 5 to season 7 these builds worked great, kinda. but since fleet elite started showing up, and the rep system, their effectiveness has been floored. they have 0 net damage in any mid to high level team play, only any good for pounding pugs.
It is not as spiky as with a beam overload(s) complimented with it in the current gamestate.
It could still be enough spike, i guess it depends how you look at it.
Sorry this is inaccurate information, the dhc bolts/hits afaik can still be interuppted with healticks as well in between. Correct me if im wrong but you seem to imply that there can be no healing ticks done within DHC cycles or volleys.
Last edited by darkfader1988; 04-19-2013 at