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Join Date: Jun 2012
Posts: 3
# 14
04-19-2013, 09:29 PM
I'm glad to hear that the projectiles currently are temporary assets. the muzzle flare from all the current weapons are larger than my characters head and its difficult to the differentiate projectiles on the repeaters (it all looks a bit fuzzy). I'm also curious about the sound effects played when we fire these weapons. id prefer for these guns to sound a bit more aggressive than their current state. when i click my mouse button it doesn't sound very satisfying. what do you guys think?