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Commander
Join Date: Sep 2012
Posts: 278
# 25
04-21-2013, 01:33 PM
I wouldn't say it's too hard; the main difficulty for the mission comes from the same sources as the previous incarnation, namely players dealing too much splash damage and as a result actually causing the entity to be healed by fragments, or pouring fire into it while it's in absorb mode, all but guaranteeing that the shockwave kills anyone too close to it.


The fragments are annoying though, I'd rather they were made a visual effect only as the entity takes damage, and instead have the entity fire more beams, but allocate them based on threat; give tanks something to focus on enduring to keep the heat off the escorts, while everyone contributes hazard emitters to keep the tank on top of the hull damage.


Let the Tholians apply disruption; there's no need for both Tholians and fragments.
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Game Balance - Ship Size and Wingmates