Thread: RCS changes
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Join Date: Jan 2013
Posts: 3,158
# 6
04-22-2013, 06:39 AM
Worth noting is that turn rate already has an inherent diminishing return to it: If you can pull a 180 faster than your guns can cycle, more just makes your ship harder to control, and at some point your turn rate can be considered to be on-a-dime, and more is simply superfluous and doesn't improve your performance.