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Captain
Join Date: Jun 2012
Posts: 744
# 202
04-22-2013, 08:15 AM
Quote:
Originally Posted by marc8219 View Post
Weapon malfunction when fully specced is lasting way too long, it should top out at like 10 seconds since there is no skill to spec into to resist it.
Say whaaaaaat? As an Engineer, I find that using weapons malfunction on a Tactical leaves much to be desired. There are many Tactical officers out there who can blissfully ignore weapons malfunction - which is bad, because they're the ones it's most needed on.

When it's used on me, sure, it's annoying, but hopefully I can survive long enough for it to clear (or use my own debuff clearing powers). WM is fine as is (and if anything could use a super boost where it works completely no matter what, but only if your main is an engineer and your @handle is mine).

As for shields, they're useful as is. If you have people on your own team completely blocking the line of fire, then... I don't know what to tell you. You should probably move to a different location that isn't a dead-end.
Join Date: July 29 2008