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Career Officer
Join Date: Jul 2012
Posts: 424
# 370
04-23-2013, 06:55 AM
Quote:
Originally Posted by kasandaro View Post
Prior, one strafing run using FAW on 2+ beams could get the charge built up respectably, allowing for a nice flyby Shockwave (the splash damage is meh, but the burn is nice).

Now, unless specialist procs, there's a long delay before a really usable charge. Given the "high risk, high reward" we've heard about, this predictability doesn't seem to make sense (especially since there's really no risk). I'm going to join the chorus for at least variable cooldowns if we have to put up with the timed buildup.

As a side, how is the timed buildup affected by the [Charge Speed] cores?
I believe the change is to normalize quantum buildup across the different ship-styles and weapon loadouts. To make the Singularity equally useful [or useless as the case may be. hopefully they get it pinned down ] for beamboats as for torpboats.