Will rep system essentiually be downfall of pvp?
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Join Date: Jun 2012
04-25-2013, 10:50 AM
Originally Posted by
I don't understand the complaining about "power creep". Its called advancement. I understand PVP has some issues if you consider that according to the matchmaker a 50 is a 50. But that is a matchmaker problem. I think they should take a bunch of the pvp players and bootcamp users and make a great big pvp roundtable to plan for a pvp season update with more maps, matchmaking, etc.
I think the game will dry up if they don't keep giving us ways to get stronger as characters. So the options are raising the level cap or adding more stuff like this.
Also, those who complain about what you have to do for reputation, don't make me laugh. This game is so casual its not even funny. You need to participate in 15 - 30 minute events about 30 times (with 20 hours in between) to complete a reputation system.
Take a look at a more "serious business" MMO (and not like WoW, I mean one of the ones not created in North America, like Final Fantasy XI) and see what you need to do to get the top end gear. There are items in that game that require -years- of weekly 2-3 hour events to earn. And that earns ONE item for ONE person out of the 18 people required to do it. And while this is a ludicrous example (but absolutely true, and I've seen people with three of those items btw)
You obviously do not see the issues at all, perhaps this is only obvious for long term pvpers?
The nice thing with WoW or any other more 'serious business' MMO is that there are like 100, if not 1000 times as much PvPers playing there then here. Sure keep going if u want to decrease that 0.5% of the occasional PvPers even more.