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Career Officer
Join Date: Jun 2012
Posts: 3,400
# 256
04-28-2013, 09:06 AM
Originally Posted by bareel View Post
Just like ensign engineering and tactical boff slots! Just what this game needs, more false choices!

Players that do not PvP have literally zero need for either of those traits.

Not to mention that my main character for pvp, Tac/Escort, has never had elusive. It was my first character and I had no concept of mechanics at the time.

He doesn't really die more often or take more damage or get hit significantly more from what I can see in the logs.

When you get focus fired by another coordinated team, +10% defense is not going to save you - your team will, or they won't.

Originally Posted by frtoaster View Post
I agree with atatassault. The current implementation is confusing. The traits should be visible but locked (with an explanation) until you reach the appropriate level.
Yeah I agree with this as well.