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Career Officer
Join Date: Jun 2012
Posts: 37
# 136
04-28-2013, 01:51 PM
We need a trigger based on if a friendly unit is destroyed. A way to react to situations that cannot be predicted. Example: Friendly starship goas kablooey... have a dialogue pop-up that shows them calling out for help and pop-on a bunch of friendly escape pods on patrol paths headed for the planet.